Cohasset Basketball

Skills and Rules

Level I
Boys - Grade 1 ~ Girls - Grade 1

Vision

Having fun!!!! 

Everyone should touch the ball and be actively involved in drills and game with all players (regardless of skill level) provided equal instruction and playing time.

Introduction to basketball, and the skills of dribbling, passing, and shooting, introduction to team concept and playing as a team.

Coaches Focus

Being a positive influence on players.

Coaches work with players during warm-up session and on court and provide instruction/guidance.  Everyone should play equal amounts.

Referee

Coaches loosely referee game from an instructional perspective. Instruction & correction of infractions is taught to all players.

Game Duration/Court Configuration

Practice and game times start and end per schedule.  Late starts for previous games running late and/or missing players delaying start does not result in overrunning designated allotted times.

Team drills and instruction for 40 minutes.
Game is 4 qtrs of 6 minutes running time with 2 minute break between quarters .

Each team has a maximum of 4 time-outs per half (each one minute).  Clock will continue to run during timeout.

Total Time 70 minutes   1 hour 15 minutes
Ball Size 26
Foul Line 10-feet
Rim Height 8-feet 
Team Configuration 7-8 players per team
Players 4 on 4 to ensure all players regularly touch the ball

Playing Time

All players (regardless of skills) are to play equal amounts of time.  It is the responsibility of the coaches to monitor playing time and make every effort to ensure all players are treated equal. No player can play 4 quarters unless every player has played 3 quarters.

Score Keeping

Games scores will not be recorded and team records will not be recorded (all games are consider ties).

Playoffs

No playoffs.

Skills

Dribbling Dominant Hand
Player should understand concepts and proper technique and be capable of dribbling with dominant hand and capable of advancing ball on a dominant-hand dribble before advancing to next level.

Passing

Two Hand
Player should understand concepts and proper technique and be capable of delivering and receiving a two-handed pass before advancing to the next level.

Shooting

Set Shot
Player should understand concepts and proper techniques and be capable of taking a proper set shot (distance from rim based on players physical ability).

Rules

Personal Fouls

Team Fouls (Penalty) and Individual Fouls (Fouling Out)
Team fouls are not tracked and individuals fouls not tallied (i.e., player will not foul out of game). 

Coaches are responsible for controlling game and ensuring that players do not become overly physical.  If necessary, coaches to work with players and ensure game doesn't get overly physical.

Shooting
All violations are handled as inbounds plays.Coaches to use discretion on when and where to interrupt play.

Non-shooting All violations are handled as inbounds plays.
Away from the ball All violations are handled as inbounds plays.
Charging All violations are handled as inbounds plays.
Moving Picks Not enforced.

Violations

Traveling
Coaches work with players on understanding rules.  Coaches should stop play, instruct all players on what the violation is and then return ball to player for continuation of play at point of infraction.

Coaches to use discretion on when and where to interrupt play.

Double Dribble
Coaches work with players on understanding rules.  Coaches can stop play, instruct all players on what the violation is and then return ball to player for continuation of play at point of infraction.

Coaches to use discretion on when and where to interrupt play.

Palming
Coaches work with players on understanding rules.  Coaches should stop play, instruct all players on what the violation is and then return ball to player for continuation of play at point of infraction.

Coaches to use discretion on when and where to interrupt play.

Backcourt
Not enforced.In Bounds Defensive team retreats to half court.  No stealing on passes.

Lane Violations
Not enforced.

Team Defense

Man to Man
Defense player must be within 10 feet of opponent within foul line and base line in defensive zone.

Coach to reinforce man-to-man defense.

Zone
Zone defense is not allowed, each player must stay with their designated person.  Team Offense On any change of possession the defensive team must retreat to the center court line and is not allowed to defend until the ball has passed center court.  Defense is not allowed to "steal" ball (on pass or dribble).  If defensive player steals ball or intercepts pass the play is stopped and ball returned to offensive team (resume play at point of transfer). 

Offensive team can not shot until a minimum of three passes have been completed.

Defense may not block shots.

Rebounds are fair game.  Once a player has obtained possession of the ball the change in possession rules above apply.

Jump Balls
Jump ball at start of half. 

Ball possession maintained by offensive with inbound pass at nearest point.

Level II
Boys - Grade 2/3Girls - Grade 2/3

Vision

Having fun!!!! 

Everyone should touch the ball and be actively involved in drills and game with all players (regardless of skill level) provided equal instruction and playing time.

Working on developing basketball skills of dribbling, passing, and shooting, understanding rules of game and developing team concept and playing as a team.

Coaches Focus

Being a positive influence on players.

Coaches instruct (positive reinforcement) players during warm-ups and from sideline during game on skills and strategy.  Everyone should play equal amounts.  Coaches to work with referees but under no circumstance to argue/berate referee calls/non-calls.  Any discuss of rules and/or application of rules to be discussed (in a professional manner) with both coaches/referee during a time out.  Coaches to ensure that players and parents also limit comments to positive encouragement.

Referee

Trained parent/teenager to referee game. 

Referee to focus on appropriate rules/skills as outlined below.

Game Duration/Court Configuration

Practice and game times start and end per schedule.  Late starts for previous games running late and/or missing players delaying start does not result in overrunning designated allotted times.

Team drills and instruction for 40 minutes.
Game is 4 8 minute quarters of running time with 2 minute break between quarters.

Each team has a maximum of 4 time-outs per half (each one minute).  Clock will be continue to run during timeout.

Total Time
78 minutes  1 1/2 hours

Ball Size 27.5
Foul Line 10-feet
Rim Height 9-feet
Team Configuration 7-8 players per team
Players 4 on 4 to ensure all players regularly touch the ball

Playing Time
All players (regardless of skills) are to play equal amounts of time.  It is the responsibility of the coaches to monitor playing time and make every effort to ensure all players are treated equal. No player can play 4 quarters unless every player has played 3 quarters.

Score Keeping
Games scores will not be recorded and team records will not be recorded (all games are consider ties).

Playoffs
No Playoffs.

Skills

Footwork Pivoting
Player should understand concepts of pivoting without traveling and be capable of maintaining pivot foot while executing pass or shot.

Footwork Defensive Stance and Slides
Player should understand concept of defensive positions and defensive lateral movement and be capable of maintaining defensive position while offensive player (with or without ball) is in motion.

Cutting
Player should understand the concept of movement without the ball and demonstrated proficiency in movement without the ball.

Passing

Bounce
Player should understand concepts and proper technique and be capable of delivering and receiving a bounce pass before advancing to the next level.

Shooting

Lay-ups Dominant Hand
Player should understand concepts and proper techniques to execute a dominant-hand lay-up and should be able to make a dominant hand lay-up.

Lay-ups Non-dominant Hand
Player should understand concepts and proper techniques to execute a dominant-hand lay-up and should be initiating efforts to making a non-dominant hand lay-up.

Rules

Personal Fouls

Team Fouls (Penalty) and Individual Fouls (Fouling Out)
Team fouls are not tracked and individuals fouls not tallied (i.e., player will not foul out of game).  

Coaches/referees are responsible for controlling game and ensuring that players do not become overly physical.  If necessary, coaches to work with players and ensure game doesn't get overly physical.

Shooting
All violations are handled as inbounds plays.

Coaches to use discretion on when and where to interrupt play. Non-shooting All violations are handled as inbounds plays.Away from the ball

All violations are handled as inbounds plays.

Charging
Results in change in possession and inbounds play.

Moving Picks
Not enforced.

Violations

Traveling
Coaches work with players on understanding rules.  Coaches should stop play, instruct all players on what the violation is and then return ball to player for continuation of play at point of infraction.  

Double Dribble
Coaches work with players on understanding rules.  Coaches can stop play, instruct all players on what the violation is and then return ball to player for continuation of play at point of infraction.

Coaches to use discretion on when and where to interrupt play.Backcourt Not enforced. In Bounds Defensive team retreats to half court.  No stealing on passes.

Lane Violations
Not enforced.

Team Defense

Man to Man
Defense player must be within 10 feet of opponent within foul line and base line in defensive zone.  Defensive player not allowed to "fall off" and "double team a player unless offensive player has entered "key". 

Referee to warn defense team of violation with offense team retaining possession following whistle.

Zone
Zone defense is not allowed, each player must stay with their designated person. 

Referee to ensure that stronger players don't "double team" weaker players.  Double team allowed in "key" when player with ball has entered "key".Team Offense
On any change of possession the defensive team must retreat to the center court line and is not allowed to defend until the ball has passed center court.  Defense is not allowed to "steal" ball (on pass or dribble).  If defensive player steals ball or intercepts pass the play is stopped and ball returned to offensive team (resume play at point of transfer). 

Offensive team can not shoot until a minimum of three passes have been completed.

Defense is able to block shots.

Rebounds are fair game.  Once a player has obtained possession of the ball the change in possession rules above apply.Jump Balls
Jump ball at start of half. 

Ball possession maintained by offensive with inbound pass at nearest point.

Level III
Boys - Grade 4/5Girls - Grade 4/5

Vision

Having fun!!!! 

Everyone should touch the ball and be actively involved in drills and game with all players (regardless of skill level) provided equal instruction and playing time.

Working on enhancing basketball skills of dribbling, passing, and shooting, understanding rules of game and playing as a team (offense and defense).

Coaches Focus

Being a positive influence on players.

Coaches instruct (positive reinforcement) players during warm-ups and during game from sideline on skills and strategy.  Everyone should play equal amounts.  Coaches to work with referees but under no circumstance to argue/berate referee calls/non-calls.  Any discuss of rules and/or application of rules to be discussed (in a professional manner) with both coaches/referee during a time out.  Coaches to ensure that players and parents also limit comments to positive encouragement.

Referee

Trained parent/teenager to referee game. 

Referee to focus on appropriate rules/skills as outlined below.

Game Duration/Court Configuration

Practice and game times start and end per schedule.  Late starts for previous games running late and/or missing players delaying start does not result in overrunning designated allotted times.

Team drills and instruction for 20 minutes. Game is 4 10 minute quarters of running time with 2 minute break between quarters. Each team has a maximum of 2 time-outs per half (each one minute).  Clock will stop during timeout. Halftime will be 8 minutes to allow for additional instruction. 

Total Time 80 minutes  1  1/2 hours
Ball Size 28.5
Foul Line 15-feet
Rim Height 10-feet
Team Configuration 7-8 players per team
Players 5 on 5

Playing Time
All players (regardless of skills) are to play equal amounts of time.  It is the responsibility of the coaches to monitor playing time and ensure all players are treated equal.

If in the opinion of the league commissioner it is determined that a team has not treated all players equally with regard to playing time, the penalty will be adjusting the game score to indicate that the offending team lost by a score of 2 - 0 and the team's won/loss record will also be so adjusted.

Score Keeping
Free throws count as 1 point.

Baskets counts as 2 points, 3 points if beyond arc.

Games scores recorded and reported to grade coordinator.  Playoffs
Team records maintained by grade level coordinator.  Losing team coach responsible for providing score to grade level coordinator by Monday following game.

All teams in playoff with seating determined by won/loss record.  Ties broken by head to head record.  If still tied, seating determined by coin flip.

Skills

Jab Step
Player should understand concepts and proper techniques for execution of jab steps.

Coaches should introduce the concept of the positons;guard, forward, center etc. This will help the players spread out on the floor and move and cut without the ball to get open. All players should play in each position so that all players can touch the ball.Jump-shot
Player should understand concepts and proper technique for taking a jump shot and be capable of taking shot while being defended.Dribbling Non-dominant Hand
Player should understand concepts and proper technique and be capable of dribbling with non-dominant hand and capable of advancing ball on a non-dominant hand dribble before advancing to next level.Cross-over
Player should understand concepts and proper techniques for cross-over dribbles and be capable of execution while being defended.

Passing

Lob
Players should being understanding of concepts and proper technique of a lob pass and start to develop proper techniques for delivering and receiving lob passes.

Shooting

Lay-ups Non-dominant Hand
Player should understand concepts and proper techniques to execute a non-dominant hand lay-up and should be able to make a non-dominant hand lay-up.

Foul Shot
Players should understand the concepts and proper techniques for taking foul shots and be capable of properly executing foul shots.

Other players should have a understanding of the lane positions and rules associated with foul shots and be capable of properly positioning themselves.

Rules

Personal Fouls
Team Fouls (Penalty) and Individual Fouls (Fouling Out)
Team fouls are tracked and shooting 1 and 1 upon reaching 7 fouls in a half. 

Individual's fouls are tallied with player fouling out of game upon being assessed with 6th foul.  

Coaches/referees are responsible for controlling game and ensuring that players do not become overly aggressive and physical.

Shooting
Fouls in the act of shooting result in two free shots and defending player being charged with a foul.Non-shooting
Results in defending player being assessed a foul and offensive team awarded an inbounds play.Away from the ball
Results in defending player being assessed a foul and offensive team awarded an inbounds play.Charging
Results in offensive player being assessed a foul and defensive team awarded ball on an inbounds play.Moving Picks
Results in offensive player being assessed a foul and defensive team awarded ball on an inbounds play.

Violations

Traveling
Results in change in possession and inbounds play.

Double Dribble
Results in change in possession and inbounds play.Palming
Results in change in possession and inbounds play.Backcourt
Results in change in possession and inbounds play.

Also enforce 10 second rule to clear backcourt.In Bounds
Defensive team retreats to half court.  A  pass can be intercepted in offensive zone only.Lane Violations
Enforce three second rule with violation resulting in change of possession.

Team Defense

Man to Man
Defense player must be within 10 feet of opponent within foul line and base line in defensive zone.  Defensive player not allowed to "fall off" and "double team a player unless offensive player has entered "key". 

Referee to warn defense team first two times (with offense team retaining possession).  Third and subsequent defensive violations result in offensive team getting two technical shots (shot by player on court at time of violation) and offensive team retaining possession following technical shots.

Zone
Zone defense is not allowed, each player must stay with their designated person. 

Referee to ensure that stronger players don't "double team" weaker players.  Double team allowed in "key" when player with ball has entered "key".Team Offense
During first half, on any change of possession the defensive team must retreat to the center court line and is not allowed to defend until the ball has passed center court.   Once the offensive team is in the offensive court, stealing is allowed. A steal shoud not become confused with a change of possession via a loose ball. A loose ball occurs when there is an errant pass, a lost dribble or a missed shot results in the loss of control of the ball by the offense. Whether possession has changed by means of a steal or a loose ball is the judgement call of the referee.

During second half defensive team is not required to retreat to center court and can defend on inbound pass and/or rebound.

Offensive team can not shot until a minimum of three passes have been completed.

Defense is able to block shots.

Rebounds are fair game.  Once a player has obtained possession ball the change in possession rules above apply.Jump Balls
Jump ball at start of half. 

Ball possession determined by possession arrow for subsequent jump balls.

Level IV
Boys - Grade 6/7/8Girls - Grade 6/7/8

Vision

Having fun!!!! 

Everyone should touch the ball and be actively involved in drills and game with all players (regardless of skill level) provided equal instruction and playing time.

Working on enhancing basketball skills of dribbling, passing, and shooting, developing a detailed understanding of game and rules, and playing as a team (offense and defense).

Coaches Focus

Being a positive influence on players.

Coaches instruct (positive reinforcement) players during warm-ups and during game from sideline on skills and strategy.  Everyone should play equal amounts.  Coaches to work with referees but under no circumstance to argue/berate referee calls/non-calls.  Any discuss of rules and/or application of rules to be discussed (in a professional manner) with both coaches/referee during a time out.  Coaches to ensure that players and parents also limit comments to positive encouragement.

Referee

Trained parent/teenager to referee game. 

Referee to focus on appropriate rules/skills as outlined below.

Game Duration/Court Configuration

Practice and game times start and end per schedule.  Late starts for previous games running late and/or missing players delaying start does not result in overrunning designated allotted times.

Team drills and instruction for 10 minutes. Game is 4 14 minute quarters of running time with 2 minute break between quarters.Each team has a maximum of 2 time-outs per half (each one minute). Halftime will be 8 minutes allowing for further skills and training.  Clock will stop during timeout.

Total Time 86 minutes  1 1/2 hours

Ball Size Boys 30           
Ball Size Girls  28.5
Foul Line 15-feet
Rim Height 10-feet
Team Configuration 7-8 players per team
Players 5 on 5

Playing Time
All players (regardless of skills) are to play equal amounts of time.  It is the responsibility of the coaches to monitor playing time and ensure all players are treated equal.

If in the opinion of the league commissioner it is determined that a team has not treated all players equally with regard to playing time, the penalty will be adjusting the game score to indicate that the offending team lost by a score of 2 - 0 and the team's won/loss record will also be so adjusted.

Score Keeping
Free throws count as 1 point.

Baskets counts as 2 points, 3 points if beyond arc.

Games scores recorded and reported to league commissioner.  Playoffs
Team records maintained by league commissioner.  Losing team coach responsible for providing score to league commissioner by Monday following game.

All teams in playoff with seating determined by won/loss record.  Ties broken by head to head record.  If still tied, seating determined by coin flip.

Rules

Personal Fouls

Team Fouls (Penalty) and Individual Fouls (Fouling Out)
Team fouls are tracked and shooting 1 and 1 upon reaching 7 fouls in a half. 

Individual's fouls are tallied with player fouling out of game upon being assessed with 6th foul.  

Coaches/referees are responsible for controlling game and ensuring that players do not become overly aggressive and physical.

Shooting
Fouls in the act of shooting result in two free shots and defending player being charged with a foul.Non-shooting
Results in defending player being assessed a foul and offensive team awarded an inbounds play.Away from the ball
Results in defending player being assessed a foul and offensive team awarded an inbounds play.Charging
Results in offensive player being assessed a foul and defensive team awarded ball on an inbounds play.Moving Picks
Results in offensive player being assessed a foul and defensive team awarded ball on an inbounds play.

Violations

Traveling
Results in change in possession and inbounds play.

Double Dribble
Results in change in possession and inbounds play.Palming
Results in change in possession and inbounds play.Backcourt
Results in change in possession and inbounds play.

Also enforce 10 second rule to clear backcourt.In Bounds
In bounds pass can be intercepted.Lane Violations
Enforce three second rule with violation resulting in change of possession.

Team Defense

Man to Man
Defense player must be within 10 feet of opponent within foul line and base line in defensive zone.  Defensive player not allowed to "fall off" and "double team a player unless offensive player has entered "key". 

Referee to warn defense team first offense (with offense team retaining possession).  Second and subsequent defensive violations result in offensive team getting two technical shots (shot by player on court at time of violation) and offensive team retaining possession following technical shots.

Zone
Zone defense is not allowed, each player must stay with their designated person. 

Referee to ensure that stronger players don't "double team" weaker players.  Double team allowed in "key" when player with ball has entered "key".Team Offense
Defense is able to block shots, steal passes and on dribble.

Rebounds are fair game.Jump Balls
Jump ball at start of half. 

Ball possession determined by possession arrow for subsequent jump balls.
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